Fablehaven

Fablehaven

By: Brandon Mull

Age Recommendation 10+

5/5

Fablehaven is a fantasy, 5 book series where fictional creatures are hidden from the human eye and look like normal things. They’re long novels that range from 300 to 550 pages. There is a lot of dark magic, witches, demons, and other things like that, but they are representing evil. This is definitely a good versus evil story where the good will prevail over the evil. There is some romance, but nothing inappropriate. I don’t recommend this for sensitive readers. Here is a link to his website: http://brandonmull.com/

 

Book One

In this book Kendra and Seth Sorenson find themselves staying at their grandparent’s mansion because their great aunt and uncle died and left an allocated sum of money that was used for a big cruise for their adult children, nephews, nieces and their spouses however their children were not included. Their grandpa is strange; he has work to do all day and their Grandma never is around. They can’t go into the forest. Seth finds himself breaking that rule. He ends up meeting an old and crazy hag locked in a hut and finding a beautiful garden with exotic animals. After several times of going into the woods, he eventually gets his obedient sister, Kendra, to come into the forest. Their Grandpa finds out quickly what they did. Their punishment is that they are not allowed to leave the house without adult supervision. Later, they drink the “butterflies ” milk and it opens their eyes to a hidden world of magical creatures. That starts a wild adventure. 

 

 

Book Two

At the end of the school year Seth and Kendra Sorenson find themselves back at Fablehaven.  They meet three of their Grandpa friends: a potion master, a magical relic collector, and a mystical creature trapper. They are working to help Grandpa fight an old rerising evil, The Society of the Evening Star. The Society of the Evening Star is trying to find powerful artifacts for reasons unknown. Kendra learns that she is fairykind which means she is the fairy queen’s handmaiden and has a store of magical energy inside her, so basically she is a walking magical battery.

      

Book Three

Strange things are happening at Fablehaven; creatures of light are being affected by some sort of plague of darkness, and it’s spreading rapidly. Seth finds out the problem with the help of a demon. Meanwhile Kendra is meeting with an organization that  has been battling against The Society of the Evening Star who are now after five hidden artifacts to open Zzyxx the demon prison, The Knights of the Dawn. Kendra becomes a member of The Knights of the Dawn and together they must journey to a distant preserve to recover a hidden artifact. Will Seth and his allies stop the shadow plague? Will The Knights of the Dawn beat The Society of the Evening Star to the hidden artifact?  

 

 

Book Four  

Two hidden artifacts have been recovered, one by The Knights of the Dawn and one by The Society of the Evening Star. Destruction follows The Society of the Evening Star wherever they go, and sanctuaries are falling. Seth finds out more about his newfound abilities.  Kendra finds a clue to find the key to another hidden artifact. The bad news is that the key is hidden at Wyrmroost, a dangerous and perilous dragon sanctuary. Will they recover the key in time? Will they make it out alive and safe? 

 

Book Five 

  The Society of the Evening Star is after the last of the artifacts they need to open Zzyxx, the demon prison. Kendra and Seth are collecting allies, while The Knights of the Dawn are protecting the artifacts in their possession and trying to recover the Society’s artifacts and stop them from killing the Eternals. The race is on, who will be victorious?